Ashes Of Creation Aims To Bring Grouping Back In Big Way

Ashes Of Creation Aims To Bring Grouping Back In Big Way

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Ashes of Creation

Ashes Of Creation Aims To Bring Grouping Back In Big Way

Some big news from Ashes of Creation this week, as we get information on how grouping will work.

In the first of a series of developer blog posts regarding grouping, we know two things. The first, is that Ashes is looking to put the “Massively” back into MMOs. Group content in the game will be exciting as it harnesses the individual and cohesive abilities of the group.

Solo play will still be viable for those that prefer it, but the devs believe that MMOs are best when players come together. One of the first things we learn is that the base group size in Ashes is eight. It’s a steady increase from other games, where four to six is usually the norm. 8-man groups allows the content to amplify party roles and take advantage of all class archetypes.

Speaking of roles, Ashes of Creation will emphasize importance on the holy trinity. That is of course, the Tank, DPS and Healer. However, Support roles are as equally important via the secondary class system to make customizing player characters a key feature.

“We want players and their builds to feel malleable in Ashes of Creation. We never want you to feel pigeonholed into a single role, but at the same time we want roles and customization choices to be meaningful”.

All round, good news for MMO fans and players looking forward to AoC. For more information on grouping and how it works, check out the blog post here.

 

 

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