EverQuest Archives - Mmos World MMO Games Portal Wed, 13 May 2020 00:37:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://mmosworld.com/wp-content/uploads/2016/09/cropped-mmosworldicon-32x32.jpg EverQuest Archives - Mmos World 32 32 Five Popular MMORPGs That Died Too Soon https://mmosworld.com/five-popular-mmorpgs-that-died-too-soon/ Wed, 13 May 2020 04:36:00 +0000 https://mmosworld.com/?p=13254 MMORPGS come and go all the time, and since the decade is drawing to a close, let’s reflect and remember the top 5 MMORPGS that shut down too soon. Wildstar In 2014, Carbine Studios and NCSOFT launched Wildstar, a subscription based theme park MMORPG that offered a vibrant world filled with all the core offerings […]

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MMORPGS come and go all the time, and since the decade is drawing to a close, let’s reflect and remember the top 5 MMORPGS that shut down too soon.

Wildstar

In 2014, Carbine Studios and NCSOFT launched Wildstar, a subscription based theme park MMORPG that offered a vibrant world filled with all the core offerings you’d expect, while promising a lot more to the hardcore end-game crowd. It’s production values were high befitting a AAA MMO which it was, It had an interesting combat system with its telegraph manual aiming, a compelling sci-fi fantasy setting inhabited by characters with attitude and let’s not forget it’s player housing system, which was probably one of the best around at the time.  The game while well received, never quite reached the level of popularity to justify its subscription fee, leading it to a free to play transition the following year in 2015. By then, senior figures at Carbine had already moved on, as did many of the players who all went back to where they came from. By 2018, Carbine was running Wildstar with a skeleton crew and basically no budget, and NCSOFT put it out of its misery in November 2018. This one hurt the most for, having followed the game from announcement all the way to the end, and I was there at the end when the lights went out. So what ended up killing it? Was it the lack of endgame diversity for all types of players and not just the hardcore raiders? Or that Carbine hung on to the subscription model for longer than they should have? Was it the slow updates between content drops? Honestly, it’s a combination of everything and then some, which is a shame because Wildstar will go down as one of the more recent MMORPGs that had one or more elements which players actually liked, to be taken away from them far too soon.

City of Heroes

This is a well-loved MMORPG and it is City of Heroes, taken away from its players far too soon. There was plenty to like about this super-hero MMORPG, from the gameplay, the customization, the community, and really, City of Heroes set the bar for subsequent superhero MMOs like Champions Online, DC Universe Online and the upcoming Ship of Heroes to match, but none actually have. Unfortunately in 2012 NCSOFT pulled the plug for reasons that are still being debated about in recent times, ignoring the massive pleas from its player base to reconsider, which only intensified the angst and distaste that many former players have towards NCSOFT today.  Developers Paragon even tried to buy the rights of the game from NCSOFT but to no avail. While devastating at the time and the few years that followed, thankfully the game is back thanks to the Homecoming private servers which I’m sure many of you know about, and if you didn’t, well, time to dust off that cape and jump back in.

Star Wars Galaxies

A long time ago in a galaxy far, far away, even before Star Wars: The Old Republic came into existence, there was one Star Wars MMORPG to rule them all, and it was Star Wars Galaxies. Launched in 2003 by Sony Online Entertainment known today as Daybreak Games, and published by LucasArts, by all accounts, this was the go to MMO to get your star wars RPG fix – it offered anything and everything under the sun thanks to its sandbox approach, with its player driven economy, legendary player events, interesting professions and the progression, which for example, doesn’t let you play as a Jedi right off the bat, you had to earn it. SWG’s trajectory towards the end of its live service wasn’t a smooth one, and the game went through some shaky times. The last expansion introduced the New Game Enhancements or NGE, which upset many subscribers at the time, and eventually the game shut down at the end of 2011, but not without a final in-game hoorah organized by players.

Warhammer Online

Warhammer Online Age of Reckoning  probably had the best PvP and RvR experience out of every game on the list. It had challenging PvP content, fun public quests and siege battle memories that will last forever. Games Workshop and Mythic Entertainment launched Warhammer Online or WAR for short in 2008,  and it was popular for a time, with peak sales being at over a million copies sold with 800,000 active subscriptions shortly after release. But towards the end of 2009, the subscription numbers started dropping, and the company reported a loss of over $1 billion dollars, and that reverberated around the MMO industry, with many questioning if the subscription model was still viable for the future. For WAR, they had to cut down operational costs, shut down servers to consolidate the population, but it was to no avail because their license agreement with Games Workshop who owns the Warhammer IP had come to an end in 2013, and that was it. It’s a real pity too because Mythic was working on a free to play transition for Warhammer Online. Would things be different if WAR had more time to complete its F2P move? Who knows. The good news is, private servers do exist today and if you’ve not played Warhammer Online and like RvR gameplay, you should definitely check it out, over at Warhammer Online Return of Reckoning.

EverQuest Next & Landmark

For EverQuest Next and EverQuest Landmark, where did all go wrong? For a brief summary, Everquest Next was announced in 2013 by Daybreak Games formerly Sony Online Entertainment, as the next gen EQ MMO that offered a parallel world of Norrath for fans of the franchise. Development went on for a couple of years, and during the midst of that, Daybreak announced another new game, Everquest Next Landmark, which will go on to be known as Landmark, and the purpose of Landmark was to give players a sandbox content creation tool for EverQuest Next, and said content will be imported over to EverQuest Next when it launched. If that wasn’t confusing enough, development focus was shifted between the two, and eventually, EverQuest Next was cancelled on 11 March 2016, having never launched. Landmark on the other hand, did launch on June 10 2016, but was only live for seven months before shutting down in February 2017. I’m summarizing events here but there was plenty of stuff happening behind the scenes that still leaves players confused and upset about the whole situation, considering time, effort and money was all spent to see these games through. Daybreak’s president at the time said of EverQuest Next’s closure that it was no longer fun putting the pieces together and that it didn’t meet expectations. Needless to say, I don’t think we’ll see another studio do something as insane as developing two MMOs in tandem, like we did here, ever again.

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Top 5 MMORPGS That Died This Decade (2010-2019) https://mmosworld.com/top-5-mmorpgs-that-died-this-decade-2010-2019/ Tue, 17 Dec 2019 06:48:00 +0000 https://mmosworld.com/?p=12262 MMORPGS come and go all the time, and since the decade is drawing to a close, let’s reflect and remember the top 5 MMORPGS that shut down during this period. Wildstar In 2014, Carbine Studios and NCSOFT launched Wildstar, a subscription based theme park MMORPG that offered a vibrant world filled with all the core […]

The post Top 5 MMORPGS That Died This Decade (2010-2019) appeared first on Mmos World.

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MMORPGS come and go all the time, and since the decade is drawing to a close, let’s reflect and remember the top 5 MMORPGS that shut down during this period.

Wildstar

In 2014, Carbine Studios and NCSOFT launched Wildstar, a subscription based theme park MMORPG that offered a vibrant world filled with all the core offerings you’d expect, while promising a lot more to the hardcore end-game crowd. It’s production values were high befitting a AAA MMO which it was, It had an interesting combat system with its telegraph manual aiming, a compelling sci-fi fantasy setting inhabited by characters with attitude and let’s not forget it’s player housing system, which was probably one of the best around at the time.  The game while well received, never quite reached the level of popularity to justify its subscription fee, leading it to a free to play transition the following year in 2015. By then, senior figures at Carbine had already moved on, as did many of the players who all went back to where they came from. By 2018, Carbine was running Wildstar with a skeleton crew and basically no budget, and NCSOFT put it out of its misery in November 2018. This one hurt the most for, having followed the game from announcement all the way to the end, and I was there at the end when the lights went out. So what ended up killing it? Was it the lack of endgame diversity for all types of players and not just the hardcore raiders? Or that Carbine hung on to the subscription model for longer than they should have? Was it the slow updates between content drops? Honestly, it’s a combination of everything and then some, which is a shame because Wildstar will go down as one of the more recent MMORPGs that had one or more elements which players actually liked, to be taken away from them far too soon.

City of Heroes

This is a well-loved MMORPG and it is City of Heroes, taken away from its players far too soon. There was plenty to like about this super-hero MMORPG, from the gameplay, the customization, the community, and really, City of Heroes set the bar for subsequent superhero MMOs like Champions Online, DC Universe Online and the upcoming Ship of Heroes to match, but none actually have. Unfortunately in 2012 NCSOFT pulled the plug for reasons that are still being debated about in recent times, ignoring the massive pleas from its player base to reconsider, which only intensified the angst and distaste that many former players have towards NCSOFT today.  Developers Paragon even tried to buy the rights of the game from NCSOFT but to no avail. While devastating at the time and the few years that followed, thankfully the game is back thanks to the Homecoming private servers which I’m sure many of you know about, and if you didn’t, well, time to dust off that cape and jump back in.

Star Wars Galaxies

A long time ago in a galaxy far, far away, even before Star Wars: The Old Republic came into existence, there was one Star Wars MMORPG to rule them all, and it was Star Wars Galaxies. Launched in 2003 by Sony Online Entertainment known today as Daybreak Games, and published by LucasArts, by all accounts, this was the go to MMO to get your star wars RPG fix – it offered anything and everything under the sun thanks to its sandbox approach, with its player driven economy, legendary player events, interesting professions and the progression, which for example, doesn’t let you play as a Jedi right off the bat, you had to earn it. SWG’s trajectory towards the end of its live service wasn’t a smooth one, and the game went through some shaky times. The last expansion introduced the New Game Enhancements or NGE, which upset many subscribers at the time, and eventually the game shut down at the end of 2011, but not without a final in-game hoorah organized by players.

Warhammer Online

Warhammer Online Age of Reckoning  probably had the best PvP and RvR experience out of every game on the list. It had challenging PvP content, fun public quests and siege battle memories that will last forever. Games Workshop and Mythic Entertainment launched Warhammer Online or WAR for short in 2008,  and it was popular for a time, with peak sales being at over a million copies sold with 800,000 active subscriptions shortly after release. But towards the end of 2009, the subscription numbers started dropping, and the company reported a loss of over $1 billion dollars, and that reverberated around the MMO industry, with many questioning if the subscription model was still viable for the future. For WAR, they had to cut down operational costs, shut down servers to consolidate the population, but it was to no avail because their license agreement with Games Workshop who owns the Warhammer IP had come to an end in 2013, and that was it. It’s a real pity too because Mythic was working on a free to play transition for Warhammer Online. Would things be different if WAR had more time to complete its F2P move? Who knows. The good news is, private servers do exist today and if you’ve not played Warhammer Online and like RvR gameplay, you should definitely check it out, over at Warhammer Online Return of Reckoning.

EverQuest Next & Landmark

For EverQuest Next and EverQuest Landmark, where did all go wrong? For a brief summary, Everquest Next was announced in 2013 by Daybreak Games formerly Sony Online Entertainment, as the next gen EQ MMO that offered a parallel world of Norrath for fans of the franchise. Development went on for a couple of years, and during the midst of that, Daybreak announced another new game, Everquest Next Landmark, which will go on to be known as Landmark, and the purpose of Landmark was to give players a sandbox content creation tool for EverQuest Next, and said content will be imported over to EverQuest Next when it launched. If that wasn’t confusing enough, development focus was shifted between the two, and eventually, EverQuest Next was cancelled on 11 March 2016, having never launched. Landmark on the other hand, did launch on June 10 2016, but was only live for seven months before shutting down in February 2017. I’m summarizing events here but there was plenty of stuff happening behind the scenes that still leaves players confused and upset about the whole situation, considering time, effort and money was all spent to see these games through. Daybreak’s president at the time said of EverQuest Next’s closure that it was no longer fun putting the pieces together and that it didn’t meet expectations. Needless to say, I don’t think we’ll see another studio do something as insane as developing two MMOs in tandem, like we did here, ever again.

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EverQuest Releases 24th Expansion Ring Of Scale https://mmosworld.com/everquest-releases-24th-expansion-ring-of-scale/ Thu, 14 Dec 2017 05:25:06 +0000 https://www.mmosworld.com/?p=5594 EverQuest Releases 24th Expansion Ring Of Scale Daybreak Games has released Ring of Scale, the twenty-fourth expansion for the long-running fantasy MMO EverQuest. Let’s hear that again: 24th expansion! For many, EverQuest remains a classic game that introduced us into the world of online RPGs. Therefore, it’s good to see to that the game continues to exist […]

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EverQuest Releases 24th Expansion Ring Of Scale

Daybreak Games has released Ring of Scale, the twenty-fourth expansion for the long-running fantasy MMO EverQuest. Let’s hear that again: 24th expansion! For many, EverQuest remains a classic game that introduced us into the world of online RPGs. Therefore, it’s good to see to that the game continues to exist and introduce new content.

EverQuest: Ring of Scale is the epic conclusion to the story that started in the previous expansion, Empires of Kunark. This expansion raises the level cap to 110 and adds six new zones to explore across Kunark. In Ring of Scale, the story leads up to an exciting journey into the depths of Veeshan’s Peak. In addition to nine new raids, there are new missions and quests, including a challenging tradeskill quest line. There are also new spells, combat abilities and alternate advancements for players to earn.

The expansion is available for purchase today beginning at $34.99 for the Standard Edition, $89.99 for the Collector’s Edition and $139.99 for the Premium Edition. Each edition features a variety of unique bonuses, as well as access to all previously released expansion content. Daybreak All Access members will receive a 10% discount at checkout.

For more information, check out the expansion page here.

 

 

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MMORPG Discussion: Does Soundtrack Matter? https://mmosworld.com/mmorpg-discussion-does-soundtrack-matter/ Mon, 01 May 2017 11:06:05 +0000 https://www.mmosworld.com/?p=4043 Does music and soundtrack in MMORPGs matter? Are they important for a game’s success? Over the past few weeks I’ve come across several forum threads in games where players bemoan the lack of decent soundtrack. Others argue that it’s the icing on the cake, once the important aspects of the game are good enough. Of […]

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Does music and soundtrack in MMORPGs matter? Are they important for a game’s success? Over the past few weeks I’ve come across several forum threads in games where players bemoan the lack of decent soundtrack. Others argue that it’s the icing on the cake, once the important aspects of the game are good enough. Of course, gameplay, graphics and mechanics all take precedence over in-game music.

But I wouldn’t rule out the importance of music for an MMORPG unlike many do. In fact, I think they are just as important as a game’s art style and visuals. The quality of the music is a statement about how serious a game is about it’s theme, world and setting. Many games struggle to find the perfect balance. Some, have forgone hiring a composer and do this in-house using electronic keyboards to mimic a grand orchestra ensemble. It’s not the same folks. You can’t get away with it, as quality always comes through one’s headphones or speakers. So here’s why I believe soundtracks do matter in MMORPGs.

Themes That Stands the Test of Time

Think of all your favorite games in your library. The best moments, the biggest milestones and the fondest memories. More often than not, you can recall the main theme of the game where these moments come from. There are many other players like I, who enjoy video game music and will even go outside of the game to apps like Spotify to get our fix of game music.

Over the years, many of these main themes and tracks have become legendary, befitting the game it represents. A lot of us can probably hum the Maple Story theme, or whistle along to The Lord of the Rings Online’s login music. Many of us play World of Warcraft’s Legends of Azeroth in the gym to pump us up, and some of us play Everquest’s theme before bed.

The point is, we’ve come to embrace and love the music from these games as much as the games themselves. And that’s how powerful a factor that good music can be to influence a player’s affinity towards your game.

The Notes of Nostalgia

Sometimes, a great theme can even “carry” a game that’s lightweight in terms of visuals and graphics. Take one of the latest sandbox MMOs for example in Albion Online. At it’s core, Albion Online is incredibly simplistic when it comes to art and visuals. But the game has gone above and beyond to hire a full orchestra to produce the game’s soundtrack, and the result is fantastic. It makes the world a much more richer and vibrant place to be.

And let’s not forget to huge factor that nostalgia brings to MMORPGs. Sometimes a mere hint of a tune from a game can stimulate a player’s senses, and make them yearn to return to that MMO. This has happened to many times over the many, many years I’ve been gaming.

Conclusion

Ultimately, MMORPG needs a good soundtrack just as it needs good gameplay mechanics and graphics. All these aspects combines to create a grand world of escapism for players and that’s why we love MMOs. It’s hard to argue that music doesn’t matter when it clearly does. These days, studios almost feel like its addition is a mere afterthought. A simple assignment to check it off the task board before moving on to other aspects. But don’t write of music. Powerful themes and nostalgic tunes are what makes these games memorable for many. And while soundtracks will never be a sole factor for an MMO’s success, it sure is a damn large factor of why players love them.

 

 

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EverQuest Introduces Limited Progression Server https://mmosworld.com/everquest-introduces-limited-progression-server/ Wed, 19 Apr 2017 09:15:49 +0000 https://www.mmosworld.com/?p=3960 EverQuest Introduces Limited Progression Server Limited progression servers is gaining traction these days and EverQuest are the latest to join the bandwagon. Developers Daybreak studios are introducing a new server, Agnarr to subscribers. The Agnarr server is completely unique to the other live servers. In this server, players are only able to level their characters […]

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EverQuest Introduces Limited Progression Server

Limited progression servers is gaining traction these days and EverQuest are the latest to join the bandwagon. Developers Daybreak studios are introducing a new server, Agnarr to subscribers.

The Agnarr server is completely unique to the other live servers. In this server, players are only able to level their characters to a certain point before progression ends. In this case, players can progress until the Planes of Power. All expansions before that will also be available. The catch is, that Planes of Power is the final stop.

This gives all EverQuest players the opportunity to roll brand new characters. Nostalgia seems to be the biggest factor with this move, as players from many other games seem to want this feature.

The catch is, each player can only play one account on this server at one time. So there won’t be the options to create alts. It is very much a “legacy” server, allowing players to experience the game from a previous point in time.

Daybreak have tried this in the past of course, with EQ2. Unfortunately, the progression server on that game only lasted about 2 months before being taken down. The reason for such a server isn’t made clear by the developers, and you can read more on the FAQ page.

 

 

 

 

 

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