Top 5 Upcoming MMORPGs We Are Excited For In 2018
Crowfall is so different to World of Warcraft or other theme park MMOs in every way imaginable. For starters, there’s permanent death and dying worlds. The game centers around PVP among players, and they get to age their characters. You can even die from old age, or watch your world burn from death and destruction. The awesome part is how when that happens, you start all over again on a brand new world with a brand new character. The most exciting thing is, the combat system works and it is dynamic. Backers can already start playing it regularly too.
The concept is super interesting but it has other attractive factors too. The art style is unlike the modern MMO where the graphics are crisp and highly textured. Crowfall’s is somewhere between Wildstar and Guild Wars 2. The animations are top-notch and the developers are doing a good job and keeping all backers up-to date on things.
4. Pantheon Rise of the Fallen
Pantheon: Rise of the Fallen has it all. Huge sums of funding, a group of inspirational developers and a great premise. The game is being made with today’s tech, but gameplay and setting takes place in the wonderful atmospheres with mechanics from old MMORPGs yonder.
Simply put, a lot players are looking forward to old systems that made MMORPG what it is today. Pantheon: Rise of the Fallen will have classic classes, and old-school zone to zone movement. So no flashy open persistent worlds, which could be appealing.
But the best part for nostalgia hunters is probably the inclusion of classic “camping”. Remember the old Ultima Online days when players would group and head to a challenging zone to set up a foothold and pull monsters back to it to gain loot and experience? Yes, that is what the developers of Pantheon are going to be bringing back.
3. Ascent: Infinite Realm
Bluehole, the creators of Battle Royale phenomenon PUBG has teamed up with Kakao Games to make Ascent: Infinite Realm. It’s a steam punk MMORPG that looks absolutely stunning, and from what we’ve seen so far, has a lot of game play systems that is uncommon in today’s MMORPGs. That includes air ship combat and a whole lot more that’s been revealed in trailer snippets thus far.
Vehicles and mounts in A:IR serve more than just the purpose of transportation; they will also provide adventurers with the ultimate battle experience: A:IR’s Realm vs Realm PvP mode,” said Bluehole in the official press release.
In RvR, factions fight for fame and glory, taking turns to lead offensive and defensive efforts using all kinds of fantastical flying vehicles. Players can also join the fight from the ground with mechs and the use of anti-air artillery to fight airborne threats―or initiate ground based aerial attacks depending on the map and strategy.
Various strategic weapons such as cannons, mines and attack buffs are at each faction’s disposal to tip the balance in their favour. The combination of ground-based and aerial combat makes each fight strategically challenging and dynamic.
2. Camelot Unchained
Up next is an MMORPG that needs no introduction. Well, at least its spiritual predecessor doesn’t. Dark Age of Camelot is a classic MMO that is still around. I’ve had so many great memories playing and will remember it forever. The brutal difficulty, the amount of sandbox adventures my friends and I went on, they were all awesome.
So when Camelot Unchained was announced I followed its campaign closely. The promise of huge realm versus realm PVP is mouth watering. The developers have also reiterated that it’s a core of the game, not just some mechanic added in just for the sake of having PVP. But what else is there to expect? Player driven-economies and races based on history too, such as the Vikings, Celts and the Arthurs. I’ll say it again. I can’t wait for this game.
1. Ashes of Creation
Ashes of Creation is still the biggest hyped MMORPG yet to be released today. It garnered famed through its widely shared Kickstarter campaign that raised over $3million overnight, promising to make MMORPGs great again with complex systems, group play, player driven towns, economies and communities.
Solo play will still be viable for those that prefer it, but the devs believe that MMOs are best when players come together. One of the first things we learn is that the base group size in Ashes is eight. It’s a steady increase from other games, where four to six is usually the norm. 8-man groups allows the content to amplify party roles and take advantage of all class archetypes.
Speaking of roles, Ashes of Creation will emphasize importance on the holy trinity. That is of course, the Tank, DPS and Healer. However, Support roles are as equally important via the secondary class system to make customizing player characters a key feature.