RTS Archives - Mmos World MMO Games Portal Fri, 18 Mar 2022 10:51:42 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.3 https://mmosworld.com/wp-content/uploads/2016/09/cropped-mmosworldicon-32x32.jpg RTS Archives - Mmos World 32 32 Conqueror’s Blade Launches New Paragons Season https://mmosworld.com/conquerors-blade-launches-new-paragons-season/ Fri, 18 Mar 2022 11:49:00 +0000 https://mmosworld.com/?p=17281 Conqueror’s Blade, the medieval tactical action MMO, is proudly launching it’s latest new Season.  The seasonal update is inspired by Medieval France, and warlords can explore new unique content inspired by the region itself, the wars that raged there — including the Hundred Years’ War and battles like the Siege of Orléans — and historical […]

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Conqueror’s Blade, the medieval tactical action MMO, is proudly launching it’s latest new Season.  The seasonal update is inspired by Medieval France, and warlords can explore new unique content inspired by the region itself, the wars that raged there — including the Hundred Years’ War and battles like the Siege of Orléans — and historical heroes like Joan of Arc.

Battles with enemies will be more engaging with three new units, unlockable over the course of the Paragons Season. Alchemists are fearless aides who have healing abilities to tend to the wounded, and can also strike out with makeshift weapons and explosive concoctions. Banner Guards are standard-carrying knights loyal to their commander, who can hold their flag to bolster other units’ battle potency or plant it to enjoy boosted stats. And finally, Chevaliers are knights who can tip the scales of battle with powerful cavalry charges, stomp, and enjoy advantages when supported by their less powerful units.

 

Paragons also features new locations. Players will be able to siege and slay on La Grande Gloire, a new map based on the epic siege of 1428-1429 on which France’s future hinged. Players will have the ability to destroy bridges to hold off the enemies or rebuild them to gain an advantage.

Along with new content, Conqueror’s Blade: Paragons presents a new Battle Pass with over 100 levels of rewards, including new French-themed Hero Attire, weapon skins, Unit Attire, a Mount Set, and much more, all inspired by chivalric knights and one of the cradles of modern European culture.

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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Company of Heroes 3 Drops Dev Diary on Campaign Missions https://mmosworld.com/company-of-heroes-3-drops-dev-diary-on-campaign-missions/ Fri, 04 Feb 2022 15:02:00 +0000 https://mmosworld.com/?p=17056 The legendary strategy franchise is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Company of Heroes 3™ is coming to PC in 2022, bringing the series’ intimate boots-on-the-ground storytelling to a brand-new theatre of war. In Company of Heroes 3, players can experience authentic new features such as the […]

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The legendary strategy franchise is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Company of Heroes 3™ is coming to PC in 2022, bringing the series’ intimate boots-on-the-ground storytelling to a brand-new theatre of war. In Company of Heroes 3, players can experience authentic new features such as the Dynamic Campaign Map and Full Tactical Pause to fight their way to victory. In a brand-new video, Relic Entertainment developers explain how Campaign gameplay in Company of Heroes 3 is taking a big leap forward, with a strong focus on replayability.

The new Dynamic Campaign Map offers ‘sandbox-style’ gameplay, allowing players to command the overall war effort and experience a unique level of strategic choice. Mission Designer David Milne explains in the video that Relic designed the missions in a way that it challenges players, but that a mission can always be completed – no matter which factions, companies, or units they’ve selected. The developers reveal in the video that players will experience epic historical battles set in famous locations, while also discovering the smaller untold stories of World War II.

For more information about Company of Heroes 3 head to www.companyofheroes.com

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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Company of Heroes 3 Begins Multiplayer pre-Alpha Test on Steam https://mmosworld.com/company-of-heroes-3-begins-multiplayer-pre-alpha-test-on-steam/ Wed, 01 Dec 2021 03:09:00 +0000 https://mmosworld.com/?p=16701 Legendary strategy franchise Company of Heroes is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Relic Entertainment and SEGA has announced that players around the world can now play the brand-new Company of Heroes 3 Multiplayer Pre-Alpha, before the game’s full release in 2022. Players can head over to […]

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Legendary strategy franchise Company of Heroes is back, combining heart-pounding combat with new layers of strategy in a breathtaking Mediterranean setting. Relic Entertainment and SEGA has announced that players around the world can now play the brand-new Company of Heroes 3 Multiplayer Pre-Alpha, before the game’s full release in 2022. Players can head over to CompanyOfHeroes.com to join CoH-Development and pre-load the free Multiplayer Pre-Alpha right now.

The Multiplayer Pre-Alpha will allow players to jump online and get a first glimpse at some exciting new multiplayer combat. They can experience four Italian maps in a variety of game modes, including co-op vs AI opponents, competitive PvP and Skirmish vs AI, while trying out familiar and brand-new features like Full Tactical Pause in skirmish mode, vehicle side armour, Verticality, Battlegroups, and Veterancy. Two classic factions return, the US forces and The Wehrmacht, each bringing their unique and game-changing abilities to the battlefield. More factions will be revealed in the run up to launch, with Company of Heroes 3 promising more content than ever before.

Over on Relic’s community platform CoH-Development, passionate players have already been sharing their valuable feedback since Company of Heroes 3 was announced with a Pre-Alpha Preview this summer. The studio is looking forward to hearing from its community yet again on the upcoming Multiplayer Pre-Alpha to ensure that, with the gathered feedback, they deliver the biggest and best multiplayer experience at launch yet.

How to get access to CoH3

The Company of Heroes 3 Multiplayer Pre-Alpha is available for pre-load on Steam right now, and playable from Tuesday, 30th November 5:00PM GMT until Tuesday, 7th December 04:00AM GMT. Anyone that already has a COH-Development account, and has played the first Pre-Alpha, can simply head over to their Steam library, pre-load the Multiplayer Pre-Alpha and play the slice from its launch. New players can sign up to COH-Development for free here and link their Steam account to get access to the game tomorrow.

For more information about Company of Heroes 3 head to www.companyofheroes.com

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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Conqueror’s Blade: 5 Tips for Surviving Desert Warfare in Season IX Tyranny https://mmosworld.com/conquerors-blade-5-tips-for-surviving-desert-warfare-in-season-ix-tyranny/ Tue, 05 Oct 2021 17:22:00 +0000 https://mmosworld.com/?p=16314 The arid wastelands of  Season IX: Tyranny in RTS MMO Conqueror’s Blade call for a new kind of warfare – desert. Historically, desert warfare has given warring factions unique challenges to overcome, and surmounting those difficulties is literally the difference between life and death. The elements can be more hazardous than the enemy, even when […]

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The arid wastelands of  Season IX: Tyranny in RTS MMO Conqueror’s Blade call for a new kind of warfare – desert. Historically, desert warfare has given warring factions unique challenges to overcome, and surmounting those difficulties is literally the difference between life and death. The elements can be more hazardous than the enemy, even when that foe is the diabolical Tyrant. Here are five tips on how to survive desert warfare.

Stay Hydrated


Barren regions with no water sources make combat especially tough for soldiers with animal companions (whether that be horses or dogs). In Season IX: Tyranny, the cavalry Unit of the Outriders must keep their equine pals alive to survive themselves, even in the depleted pastures, hence the lack of readily available water sources in the desert makes their plight that much harder.

Stay Cool


The high temperatures of the desert increase the likelihood of dehydration by a considerable measure, so make sure to stay covered and cool with suitable clothing, and find shade where you can.

Ride ‘em Cowboy


Militaries of the real world use horses to traverse large desert expanses to lower exhaustion rates of the soldiers, as should you. A Warlord on horseback can travel far greater distances (and faster) than one on foot, and cavalry Units can take the fight to their opponent quicker too.

Camouflage is Key


Any good soldier knows that camouflage is important in battle, and will give you the element of surprise (or allow you to hide). Choose Attires that compliment your surroundings, and you can slip into the sandy dunes unseen.

Be Prepared


Wars waged in deserts often prove difficult for visibility reasons, the lack of identifiable landmarks across endless sand make navigating them trying, and finding cover is next to impossible. Traversing sand can reduce mobility in a big way. With a lack of stable footing, the chance of slipping and even being buried by the dunes is a concern. Prepare for your journeys in Conqueror’s Blade through the Open World by outlining a course through the wastelands beforehand.

Embark on a journey through the Borderlands, recruiting rebels to stand against chaos, in Season IX: Tyranny, available now as a free update.

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RTS-MMO Conqueror’s Blade Celebrates 2nd Anniversary With Events And Free Armor https://mmosworld.com/rts-mmo-conquerors-blade-celebrates-2nd-anniversary-with-events-and-free-armor/ Mon, 07 Jun 2021 03:00:00 +0000 https://mmosworld.com/?p=15533 MY.GAMES and Booming Tech are celebrating the second anniversary of the free-to-play tactical action MMO Conqueror’s Blade by sharing interesting statistics about the last year of medieval conquest, an anniversary trailer, and launching multiple events and sales for players.  As their Year Two infographic reveals, MY.GAMES shared that the past year saw 13 million battles […]

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MY.GAMES and Booming Tech are celebrating the second anniversary of the free-to-play tactical action MMO Conqueror’s Blade by sharing interesting statistics about the last year of medieval conquest, an anniversary trailer, and launching multiple events and sales for players. 

As their Year Two infographic reveals, MY.GAMES shared that the past year saw 13 million battles fought between players, an 85% increase over the first year’s 7 million battles. Playtime vastly increased, going up from 2,653 cumulative years played throughout Year One to 4,100 years in Year Two. Two new regions also received support over the last year, with MY.GAMES launching localized versions in Turkey and Poland, and welcoming new players into the overall struggle for dominance of its historically-inspired fantasy world. 

To celebrate the second year of conquest, players can earn the legendary Seidr Druid Hero Attire, plus druidic cosmetics for mounts and units, by completing a gauntlet of limited-time challenges (no purchase required). Twitch Drops return, offering explosive rewards and an exclusive title to all viewers. Players can complete special quests while taking advantage of 40% XP bonuses from battles, making it easier to master new weapons and tactics. There’s also a special currency to earn and exchange for rewards, with daily login gifts also available until June 23. 

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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RTS+ MMO: Is Kingdom Under Fire 2 Worth Playing? https://mmosworld.com/rts-mmo-is-kingdom-under-fire-2-worth-playing/ Fri, 02 Oct 2020 23:44:00 +0000 https://mmosworld.com/?p=14060 Kingdom Under Fire 2 is brand of hybrid MMORPG and Real Time Strategy gameplay, featuring large scale action packed combat which all unfolds in a visually rich fantasy world for a buy to play entry fee. So what is Kingdom under Fire 2 all about, and is it worth checking out? Let’s find out. Gameplay […]

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Kingdom Under Fire 2 is brand of hybrid MMORPG and Real Time Strategy gameplay, featuring large scale action packed combat which all unfolds in a visually rich fantasy world for a buy to play entry fee. So what is Kingdom under Fire 2 all about, and is it worth checking out? Let’s find out.

Gameplay Overview

If you’re a fan of the Kingdom Under Fire franchise from Korea, you pretty much know what to expect here. For the benefit of new players, Kingdom Under Fire 2 is the long awaited sequel. It’s a buy to play game that costs 30 dollars for the cheapest package, and you’ll start by selecting to play as one of five available classes. It’s a mixture of non-selectable race and class combos, but each comes with an opening story cinematic if you want to know your character’s back-story and how you end up in this fantasy world, in addition to gameplay differences, mostly in choice of weapon wielded, combat skills and fighting styles, for example, ones better with AOE or single target over another. It’s not as in-depth with it’s character creation either, but that’s not where the strength of KUF2 is at.

Kingdom Under Fire 2 is an MMORPG that’s fused with RTS mechanics, similar to other games you may have heard of previously, like Conqueror’s Blade or Tiger Knight Online. In the tutorial, you’ll learn about controlling your character in 3rd person, and you’ll have access to hotbar skills, mouse click skills combos and more, which we’ll explore further in combat section of this video. KUF2 on the surface is broken down into two distinct modes. The first is the Third person aka the action mode. This is where you’ll spend majority of your time in with the PvE as you run around questing in the instanced maps, or in town to craft.  The other is the strategy mode, where with the hit of a key, your UI transitions smoothly into a top down view ala Total War Style to control your units and micro-manage their targets and abilities.

Combat Basics

Let’s break down the nitty gritty now, and that’s the game’s combat system utilizing those two modes. As an action MMO, there’s no tab target so you’ll do your aiming manually as you execute a range of skills and spells that your chosen class possesses. In open world content, you’ll find that things are more familiar. There’s quests featuring kill and fetch chores, and combat here is basic – kill a bunch of mobs to complete the objectives. In Missions, things get way more interesting. You’ll still use your third person abilities, on top of special finishers that can be used on downed enemies, lieutenants and bosses. Your characters get stronger with more levels thus unlocking powerful combos down the line, and you’ll also need to get used to commanding armies in combat. These missions are timed, and almost dungeon-like because of the way they’re structured, with story beats and branching objectives. They’re harder than open world content, but you do have back up in the form of your armies and units and if you’re playing with other players, then their hero characters and units too. All players will begin recruiting army units shortly after the tutorial, and they come in different classes too, ranging from melee defenders, to wizards and archers. Each of them are further distinguished by faction, race and rarity, which also means they have unique abilities and talents that gives you the freedom to build the ideal army composition in the late game through KUF2’s barracks and unit level up system.

When it comes to army unit combat, it’s all about knowing how to use what you have, in the given scenario. There’s a bunch of hot-keys you’ll need to memorize quickly including orders to follow your character, offensive mode, defensive mode, and then there’s the individual hot-keys to fire off their abilities as well. The AI isn’t very smart so the best thing to do is hit the tab button to transition into the RTS view, and manually micro-manage your units. At the beginning it’s okay with just one unit, but in the late game you can bring a lot more into battle, which means the amount of work you’ll need to do besides the usual third person combat can be either a fun or tedious challenge for you. I found it to be both, but as usual the more you play, the better you get at executing things quickly. So with these two combat elements mashed together, what you have is a chaotic action war game that has some serious potential to offer you fun, and mid-way through the leveling, I think it is the game’s strongest point. Where combat falls slightly short for me is in the aesthetic department. Abilities and weapon impact is almost non-existent and even with screen shake it just doesn’t feel as good. Aiming is another minor disappointment for me, as sometimes skills intended for a cluster of mobs goes horribly wrong due to the game locking you into full combo animations which doesn’t quite keep up with the pace of how fast the waves of enemies go down. Most missions will also have some form of boss fights, and here is where things pick up in difficulty real quick, especially for new players who are still coming to grips with micro-managing both character and army units. Otherwise, the combination of MMO action combat and RTS actually works well in this case.

Progressions Available

For progression, the basic thing to know is that the level cap is 30, and your character earns XP from kills, quests and missions, unlocking new gameplay features like PvP, access to guilds, factions, crafting and more, all from following the main story campaign. It will feel like one giant tutorial at first, but it makes sense as there’s so much gameplay mechanics that you’ll eventually appreciate the game spreading them out over time. Level 30 might also sound like a short journey, but trust me, it takes a while to get there, because there’s a ton of content to do before you hit the cap.

The more important aspects of progression in KUF2, is the gear and army units. MMO rules applies here. Better gear and gear rarity means better stats for your characters, so keep them updated as you level with quest drops, mission rewards, crafting or from the auction house. There’s an enchanting system too if you were wondering. Equally crucial for your success in missions is the barracks system. In here, you’ll find your roster of units, their level, their abilities and more. It’s important to figure out your ideal composition and start getting them XP early on by using them in Missions. Units with enough XP can then be promoted, granting them better stats and abilities which will make your life a lot easier. This is partly where the grind happens in KUF2, because from the mid-game onward active unit slots are limited and level-locked, so if you messed up leveling the wrong unit, it’s time to farm the same few Missions at your level again. Thankfully, there’s also items and consumables to help quicken the process of leveling units, but they are somewhat rare to obtain. Therefore, joining a guild early on can be a big help as guilds do have beneficial buffs, plus getting more players to run group missions makes the process quicker as opposed to going solo.  Outside of the important stuff, there’s mounts to obtain, titles to wear and cosmetics to show off, all earnable in-game by simply playing, separate from what’s available in the cash shop.

Graphics and Visuals

Not going to lie, the amount focus that developers Blueside has dedicated into making KUF2 a visual heavy game is somewhat impressive. From the early moments of the tutorial all the way up to level cap, through all the PvE missions and quests, you’ll be bombarded with cinematic transitions that seamlessly combine the game’s narrative storytelling, complete with consistent voice acting to boot. The subtitle translations are not the greatest out there, but nevertheless I appreciate the amount of work put into this department, as it makes the gameplay and leveling process a lot more interesting, knowing that there’s a story to progress and it involves watching dialogues and cut-scenes play out, instead of having just the usual click to read quest text, which it does have as well, but it’s a good mix overall. In large scale combat visually it can either be a glorious sight or an eye sore depending on how good your gaming rig is, and only when you start paying attention to the finer details like textures of units and objects that things become dull. Performance-wise I did experience texture pop-ins, where objects and terrain suddenly appear on screen, and no amount of setting tweaks can fix stuff like that, but otherwise no other complains from me. The game looks good where it matters if that’s important to you.

What’s in the Cash Shop

Okay, let’s talk microtransactions. The game does indeed have an in-game cash store, with two currencies to use, one is a cash to gem convert, while the other can be earned in-game by playing through the content to buy most of the same things the premium gems can. You’ll find cosmetics aplenty, alongside several minor buffs and boosts for characters, including a 30 day subscription like package that offers bonus to troop training, gold and the ability to expand bag slots among other things. Again, players won’t need to spend real money on these as the non-premium currency aka cubes can be earned in-game. What you won’t find is blatant pay to win stuff like gear or high-end troops, and no Lootboxes too which is commendable.

Is Kingdom Under Fire 2 Worth Playing?

In conclusion, is Kingdom Under Fire 2 worth the buy to play price to check out? If you’re feeling adventurous and want to try something different within the MMO genre, then I’d say it’s worth looking into. MMORPG and RTS hybrids are uncommon for sure, and there’s a reason for that. Not many games can pull off a formula that actually offers substantial progression, a decent enough PvE story-line, a substantial enough combat system, PvP and hold back on pushing cash shop advantages down your throat. KUF2 delivers on most of that, which kind of explains its buy to play price of 30 dollars. In fact for what it offers and where the quality of the game overall is at, I personally prefer it to its competitor, Conqueror’s Blade which is free to play. For concerns, right now from what I’ve observed, the player base is kinda low from my experience of waiting in mission party queues forever in prime time EU, which is worrying in the long run, and should the game eventually go F2P then perhaps we might see more cash shop shenanigans. But to be clear, I somewhat enjoyed KUF2 more than I thought I would, and with it being B2P I can see myself returning once in a while if I need a Dynasty Warrior fix with  an MMO feel.

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MMORTS Starborne Will Enter Open Beta April 2nd https://mmosworld.com/mmorts-starborne-will-enter-open-beta-april-2nd/ Wed, 11 Mar 2020 16:50:00 +0000 https://mmosworld.com/?p=12820 With over 180,000 registered players and after 77,000 days or 211 years of game time played during its Alpha, Starborne, the science-fiction MMORTS from Icelandic developer Solid Clouds, will be heading into Open Beta on April 2ndwith a roster of new additions and improvements. The Open Beta Announcement trailer can be viewed at https://www.youtube.com/watch?v=r73-9dWGVt4&feature=youtu.be With over five […]

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With over 180,000 registered players and after 77,000 days or 211 years of game time played during its Alpha, Starborne, the science-fiction MMORTS from Icelandic developer Solid Clouds, will be heading into Open Beta on April 2ndwith a roster of new additions and improvements.

The Open Beta Announcement trailer can be viewed at https://www.youtube.com/watch?v=r73-9dWGVt4&feature=youtu.be

With over five years of empire building, political intrigue and galactic warfare under its belt, Starborne is about to enter the next exciting stage of its development cycle including a brand new game map based on the lessons learnt from past Alphas, as well as dedicated safer starting zones and higher resource yielding areas that will incentivise expansion and make the game more dynamic.

For the first time ever, there will be three unique ways to win a game of Starborne; Military conquest deep in the galaxy, industrial superiority, or domain by controlling the most amount of space. Additionally a core focus has been put on making the game more robust and new player friendly.

Speaking about the Open Beta launch, Stefán Gunnarsson, co-founder and CEO of Solid Clouds said, “I’m so proud of the new map design. It really manages to condense all the lessons we’ve learned over the past 5 years. With it, we are both catering to more play styles and also able to supercharge the deeply player-driven political side of the game.“

The key features and additions being introduced for the Starborne Open Beta:

  • A new map with zones that encourage expansion and empire building
  • Three distinct victory conditions catering to different play style – Military, Industrial and Domain
  • Improved game performance and stability
  • Improved game pace and increase to a 10 week game round
  • Alliance size reduced to 15
  • For the very first time, an in-game Tutorial
  • An android Companion App preview
  • Mysterious alien artefacts, vortexes and broken planets are now on the frontier
  • Badges to commemorate your progress and your achievements on the frontier
  • Brand new Empire Skins and Map Pins make the map come alive

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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Kingdom Under Fire 2 Impressions 2020 https://mmosworld.com/kingdom-under-fire-2-impressions-2020/ Wed, 26 Feb 2020 22:59:00 +0000 https://mmosworld.com/?p=12749 Kingdom Under Fire 2 is brand of hybrid MMORPG and Real Time Strategy gameplay, featuring large scale action packed combat which all unfolds in a visually rich fantasy world for a buy to play entry fee. So what is Kingdom under Fire 2 all about, and is it worth checking out? Let’s find out. Gameplay […]

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Kingdom Under Fire 2 is brand of hybrid MMORPG and Real Time Strategy gameplay, featuring large scale action packed combat which all unfolds in a visually rich fantasy world for a buy to play entry fee. So what is Kingdom under Fire 2 all about, and is it worth checking out? Let’s find out.

Gameplay Overview

If you’re a fan of the Kingdom Under Fire franchise from Korea, you pretty much know what to expect here. For the benefit of new players, Kingdom Under Fire 2 is the long awaited sequel. It’s a buy to play game that costs 30 dollars for the cheapest package, and you’ll start by selecting to play as one of five available classes. It’s a mixture of non-selectable race and class combos, but each comes with an opening story cinematic if you want to know your character’s back-story and how you end up in this fantasy world, in addition to gameplay differences, mostly in choice of weapon wielded, combat skills and fighting styles, for example, ones better with AOE or single target over another. It’s not as in-depth with it’s character creation either, but that’s not where the strength of KUF2 is at.

Kingdom Under Fire 2 is an MMORPG that’s fused with RTS mechanics, similar to other games you may have heard of previously, like Conqueror’s Blade or Tiger Knight Online. In the tutorial, you’ll learn about controlling your character in 3rd person, and you’ll have access to hotbar skills, mouse click skills combos and more, which we’ll explore further in combat section of this video. KUF2 on the surface is broken down into two distinct modes. The first is the Third person aka the action mode. This is where you’ll spend majority of your time in with the PvE as you run around questing in the instanced maps, or in town to craft.  The other is the strategy mode, where with the hit of a key, your UI transitions smoothly into a top down view ala Total War Style to control your units and micro-manage their targets and abilities.

Combat Basics

Let’s break down the nitty gritty now, and that’s the game’s combat system utilizing those two modes. As an action MMO, there’s no tab target so you’ll do your aiming manually as you execute a range of skills and spells that your chosen class possesses. In open world content, you’ll find that things are more familiar. There’s quests featuring kill and fetch chores, and combat here is basic – kill a bunch of mobs to complete the objectives. In Missions, things get way more interesting. You’ll still use your third person abilities, on top of special finishers that can be used on downed enemies, lieutenants and bosses. Your characters get stronger with more levels thus unlocking powerful combos down the line, and you’ll also need to get used to commanding armies in combat. These missions are timed, and almost dungeon-like because of the way they’re structured, with story beats and branching objectives. They’re harder than open world content, but you do have back up in the form of your armies and units and if you’re playing with other players, then their hero characters and units too. All players will begin recruiting army units shortly after the tutorial, and they come in different classes too, ranging from melee defenders, to wizards and archers. Each of them are further distinguished by faction, race and rarity, which also means they have unique abilities and talents that gives you the freedom to build the ideal army composition in the late game through KUF2’s barracks and unit level up system.

When it comes to army unit combat, it’s all about knowing how to use what you have, in the given scenario. There’s a bunch of hot-keys you’ll need to memorize quickly including orders to follow your character, offensive mode, defensive mode, and then there’s the individual hot-keys to fire off their abilities as well. The AI isn’t very smart so the best thing to do is hit the tab button to transition into the RTS view, and manually micro-manage your units. At the beginning it’s okay with just one unit, but in the late game you can bring a lot more into battle, which means the amount of work you’ll need to do besides the usual third person combat can be either a fun or tedious challenge for you. I found it to be both, but as usual the more you play, the better you get at executing things quickly. So with these two combat elements mashed together, what you have is a chaotic action war game that has some serious potential to offer you fun, and mid-way through the leveling, I think it is the game’s strongest point. Where combat falls slightly short for me is in the aesthetic department. Abilities and weapon impact is almost non-existent and even with screen shake it just doesn’t feel as good. Aiming is another minor disappointment for me, as sometimes skills intended for a cluster of mobs goes horribly wrong due to the game locking you into full combo animations which doesn’t quite keep up with the pace of how fast the waves of enemies go down. Most missions will also have some form of boss fights, and here is where things pick up in difficulty real quick, especially for new players who are still coming to grips with micro-managing both character and army units. Otherwise, the combination of MMO action combat and RTS actually works well in this case.

Progressions Available

For progression, the basic thing to know is that the level cap is 30, and your character earns XP from kills, quests and missions, unlocking new gameplay features like PvP, access to guilds, factions, crafting and more, all from following the main story campaign. It will feel like one giant tutorial at first, but it makes sense as there’s so much gameplay mechanics that you’ll eventually appreciate the game spreading them out over time. Level 30 might also sound like a short journey, but trust me, it takes a while to get there, because there’s a ton of content to do before you hit the cap.

The more important aspects of progression in KUF2, is the gear and army units. MMO rules applies here. Better gear and gear rarity means better stats for your characters, so keep them updated as you level with quest drops, mission rewards, crafting or from the auction house. There’s an enchanting system too if you were wondering. Equally crucial for your success in missions is the barracks system. In here, you’ll find your roster of units, their level, their abilities and more. It’s important to figure out your ideal composition and start getting them XP early on by using them in Missions. Units with enough XP can then be promoted, granting them better stats and abilities which will make your life a lot easier. This is partly where the grind happens in KUF2, because from the mid-game onward active unit slots are limited and level-locked, so if you messed up leveling the wrong unit, it’s time to farm the same few Missions at your level again. Thankfully, there’s also items and consumables to help quicken the process of leveling units, but they are somewhat rare to obtain. Therefore, joining a guild early on can be a big help as guilds do have beneficial buffs, plus getting more players to run group missions makes the process quicker as opposed to going solo.  Outside of the important stuff, there’s mounts to obtain, titles to wear and cosmetics to show off, all earnable in-game by simply playing, separate from what’s available in the cash shop.

Graphics and Visuals

Not going to lie, the amount focus that developers Blueside has dedicated into making KUF2 a visual heavy game is somewhat impressive. From the early moments of the tutorial all the way up to level cap, through all the PvE missions and quests, you’ll be bombarded with cinematic transitions that seamlessly combine the game’s narrative storytelling, complete with consistent voice acting to boot. The subtitle translations are not the greatest out there, but nevertheless I appreciate the amount of work put into this department, as it makes the gameplay and leveling process a lot more interesting, knowing that there’s a story to progress and it involves watching dialogues and cut-scenes play out, instead of having just the usual click to read quest text, which it does have as well, but it’s a good mix overall. In large scale combat visually it can either be a glorious sight or an eye sore depending on how good your gaming rig is, and only when you start paying attention to the finer details like textures of units and objects that things become dull. Performance-wise I did experience texture pop-ins, where objects and terrain suddenly appear on screen, and no amount of setting tweaks can fix stuff like that, but otherwise no other complains from me. The game looks good where it matters if that’s important to you.

What’s in the Cash Shop

Okay, let’s talk microtransactions. The game does indeed have an in-game cash store, with two currencies to use, one is a cash to gem convert, while the other can be earned in-game by playing through the content to buy most of the same things the premium gems can. You’ll find cosmetics aplenty, alongside several minor buffs and boosts for characters, including a 30 day subscription like package that offers bonus to troop training, gold and the ability to expand bag slots among other things. Again, players won’t need to spend real money on these as the non-premium currency aka cubes can be earned in-game. What you won’t find is blatant pay to win stuff like gear or high-end troops, and no Lootboxes too which is commendable.

Is Kingdom Under Fire 2 Worth Playing?

In conclusion, is Kingdom Under Fire 2 worth the buy to play price to check out? If you’re feeling adventurous and want to try something different within the MMO genre, then I’d say it’s worth looking into. MMORPG and RTS hybrids are uncommon for sure, and there’s a reason for that. Not many games can pull off a formula that actually offers substantial progression, a decent enough PvE story-line, a substantial enough combat system, PvP and hold back on pushing cash shop advantages down your throat. KUF2 delivers on most of that, which kind of explains its buy to play price of 30 dollars. In fact for what it offers and where the quality of the game overall is at, I personally prefer it to its competitor, Conqueror’s Blade which is free to play. For concerns, right now from what I’ve observed, the player base is kinda low from my experience of waiting in mission party queues forever in prime time EU, which is worrying in the long run, and should the game eventually go F2P then perhaps we might see more cash shop shenanigans. But to be clear, I somewhat enjoyed KUF2 more than I thought I would, and with it being B2P I can see myself returning once in a while if I need a Dynasty Warrior fix with  an MMO feel.

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Warcraft III: Reforged Is Now Live https://mmosworld.com/warcraft-iii-reforged-is-now-live/ Thu, 30 Jan 2020 03:04:16 +0000 https://mmosworld.com/?p=12586 Relive some of the most epic moments in Azeroth’s history with Warcraft® III: Reforged™, a thorough reimagining of Blizzard’s groundbreaking real-time strategy game. Combining the original Warcraft III: Reign of Chaos® and its award-winning expansion, The Frozen Throne®, Warcraft III: Reforged re-envisions a pivotal period in the Warcraft saga, with a robust single-player story spanning seven individual campaigns, a top-to-bottom overhaul of […]

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Relive some of the most epic moments in Azeroth’s history with Warcraft® III: Reforged™, a thorough reimagining of Blizzard’s groundbreaking real-time strategy game. Combining the original Warcraft III: Reign of Chaos® and its award-winning expansion, The Frozen Throne®, Warcraft III: Reforged re-envisions a pivotal period in the Warcraft saga, with a robust single-player story spanning seven individual campaigns, a top-to-bottom overhaul of its graphics and sound, up-to-date social and matchmaking features via Blizzard’s Battle.net® online-gaming service, and a revamped World Editor to power the community’s creations.

Players will revisit the Warcraft III story in Reforged, with over 60 missions to experience from the eyes of four factions—the mighty Orcs, the noble Humans, the ancient Night Elves, and the insidious Undead. Players will witness first hand key moments in Azeroth’s history, from the Burning Legion’s invasion to the ascension of the Lich King, and learn the origins of iconic Warcraft characters like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Illidan Stormrage, and others.

Warcraft III is one of our proudest achievements as a company, and we’re honored that so many players around the world still hold it up as a paragon of the RTS genre,” said J. Allen Brack, president of Blizzard Entertainment. “With Warcraft III: Reforged, our biggest goal was to modernize the game while retaining everything that players have loved about it, and we hope everyone agrees that we’ve done it justice.”

Warcraft III: Reforged Features

  • Complete Graphical Overhaul: Warcraft III: Reforged brings the original game into the modern era with fully overhauled characters, structures, environments, animations, and graphical effects.
  • Higher-Fidelity Audio: Warcraft III’s audio has been remastered and improved for Reforged, including the game’s original voice-over recordings.
  • Multiplayer between versions: Players will be able to do battle with anyone who plays Warcraft III, regardless of whether they’re playing the original or Reforged.
  • Rebuilt World Editor: Reforged features an all-new World Editor designed to empower the game’s longstanding creator community to reach new heights, with hundreds of new triggers, LUA scripting support, new tools for importing models, and more enhancements planned for the future.
  • Full Battle.net Implementation: Players will enjoy the full suite of Battle.net features to bolster their Warcraft III experience, including text and voice chat, groups, and seamless installation and patching.

Players can purchase Warcraft III: Reforged digitally from the Blizzard Shop. The standard edition is available for £24.99; for £34.99, players can purchase the Spoils of War Edition, which comes with unique hero skins for Arthas, Cenarius, Jaina, and Thrall. Also included with the Spoils of War Edition are a host of in-game bonuses for other Blizzard games, such as the gruesome Meat Wagon mount for World of Warcraft®, the Third War cardback for Hearthstone®, the Mal’ganis pet for Diablo III®, and more.

Be sure to join the MMOSWorld community Discord: https://discord.gg/D8MYHkG

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Top 4 Features Of Conqueror’s Blade’s Season II: Wrath of the Nomads https://mmosworld.com/top-4-features-of-conquerors-blades-season-ii-wrath-of-the-nomads/ Thu, 26 Dec 2019 05:19:00 +0000 https://mmosworld.com/?p=12325 For fans of CB’s action strategy offering, “Season II: Wrath of the Nomads”,  for the popular medieval war MMO, Conqueror’s Blade is now available as a free download on PC. Introducing the deadly nomadic tribal units of the North, the second season delivers a vast amount of fresh, new content including battlefield maps, nomadic-themed cosmetics, the […]

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For fans of CB’s action strategy offering, “Season II: Wrath of the Nomads”,  for the popular medieval war MMO, Conqueror’s Blade is now available as a free download on PC. Introducing the deadly nomadic tribal units of the North, the second season delivers a vast amount of fresh, new content including battlefield maps, nomadic-themed cosmetics, the Sons of the Steppes unit line, plenty of new challenges, and exclusive Battle Pass rewards. Here are the top 4 features of the season broken down:

New Unlockable Seasonal Units!

The Sons of the Steppes are the first new seasonal units to join Conqueror’s Blade! These nomadic warriors raise from the great rolling steppes of the north, a native tribe who move, hunt, and fight for themselves in a world now ravaged by war. Knowledge is power, and their survival skills and history within this land makes many warlords eager to draw swords with them.

The Sons of the Steppes line contains of six new units:

  • Namkhan Archers – Hunstmen and herders serving in the warband of their local chieftain. To assist in tracking and destroying escaping enemies, these troops use barbed arrows, and then follow the blood-trails.
  • Selemchid Cavalry – These horsemen make good reconnaissance units, and can execute flank attacks in smaller battles.
  • Khorchins – Khorchins are mobile, have excellent attack capabilities, and can shoot accurately while galloping at full speed. They carry two types of ammunition: one for maximum damage, and one for armour penetration.
  • Tseregs– The assault infantry of a chieftain’s warband. Their armour is fairly weak compared to the armies of the south, but the Tseregs’ fighting traditions allow them to bypass a blocking shield, or attack more quickly for a short time.
  • Khevtuul Cavalry – The main battle force in any mounted steppe warband, being equally at home using bows as they are using swords.
  • Kheshigs – Bodyguards to the Great Khan and his family in peacetime, but on the battlefield, they are the elite heavy cavalry force and the dread of their enemies.

For players that don’t manage to complete all the challenges during the season, they can still unlock the Sons of the Steppes after Season II has ended.

New Battlefields To Conquer

Warlords can get to grips with three new maps during Season II, including:

  • Allenburg (Siege): Nestled in an undulating valley, this magnificent castle city may prove difficult to capture, as its inner fortress presents a challenge to those who breach the outer defences.
  • Emerald River (15 v 15 Field Battle): Surrounded by mountains and divided by a great river, there are many strategic opportunities to take advantage of on this map. Secure the high ground for an advantage!
  • Cliff Duel (Deathmatch): Will your doom be decided on the edge of the world? Surrounded by stunning landscapes and cloud-kissed peaks, this battleground is perched precariously on a cliff’s edge, giving a sense of danger and finality to your battles here.

Nomadic Themed Cosmetics and More

A new Battle Pass is available for Season II. More daring challenges await, plus over 100 levels of season-exclusive rewards waiting to be earned.  Players will be able to collect epic cosmetic items themed around the newly-discovered nomadic tribes. Equip your warriors with thick furs, antler helms, and other genuine items inspired by their culture.

Additional Features and Improvements

The new season will also bring more matchmaking features, new ranking and player title systems, weekly challenges. Territory War features that start later throughout the season include the ability to join NPC Houses from four different alliances, so players won’t be left out if they haven’t yet settled into a player-run House.

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